He got more trinkets than just one that "increases his ranged capabilities at cost of his melee ones". HWM trinkets aren't given enough attention. A few examples why I find it disturbingly shallow:ġ. Also evaluation on given terms is pretty meh. Those classes look same, but they are different and have different roles. It looks like HWM is getting compared on GR terms (for example paragraphs are divided into perfect for GR evaluation, but they definetely do not tone enough prons and cons HWM has since his playstyle really falls off if you just simplify his kit like that). In addition, he can't as easily crank up his dodge chance, so the difference in HP will be rather trivial vs huge enemy crits. Meanwhile, for the Highwayman to get comparable damage output, he would have to be much closer, which means he will get hit (and possibly crit) much more. While an arguement could be made for the Highwayman having better melee skills, the Grave Robber can do equal or better damage in a much safer position- there are far less high damage attacks that will target your rank 3 or 4 guys, and the Grave Robber can one-hit-kill enemies while being protected in these positions. However, spamming Knife throw is so consistently useful (you'll be able to act first more, crit more, kill more reliably against dangerous back row enemies like madmen) that in spite of the Highwayman having a lot of good skills the Grave Robber could still edge him out in a lot of situations. So much so that choosing one or another is a tricky choice, because there's not a clear winner.Īs you can see by my comparison, it might seem like Highwayman is better. Highwayman and Grave Robber are extremely similar.
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